package com.cndw.kungfu.vo;

import java.util.List;


public class TaskVO {
	private long id;// 玩家任务id
	/**
	 * 任务编号 
	 */
	private int taskId;
	/**
	 * 任务名称
	 */
	private String name;
	private String description;

	/**
	 * 类型
	 */
	private int type;
	private int classId;
	/**
	 * 等级
	 */
	private int level;
	/**
	 * 颜色
	 */
	private int color;
	/**
	 * 接任务npc Id
	 */
	private int sourceNpcId;
	private int targetNpcId;
	/**
	 * 任务经验
	 */
	private int playerExp;
	/**
	 * 任务金钱
	 */
	private int playerAsset;
	private int playerGoldTicke;
	/**
	 * 獎勵聲望
	 */
	private int prestige;
	/**
	 * 帮会资金
	 */
	private int unionAsset;
	/**
	 * 帮派资源
	 */
	private int unionGest;
	/**
	 * 帮派贡献度
	 */
	private int unionDedicate;
	/**
	 * 任务奖励物品等.未转化
	 */
	private String allRewards;
	/**
	 * 接任务文案
	 */
	private String acceptText;
	/**
	 * 未完成文案
	 */
	private String unCompleteText;
	/**
	 * 交任务文案
	 */
	private String submitText;
	/**
	 * 交任务触发的剧情
	 */
	private int storyOnSubmit;

	/**
	 * 我的状态 1可接受 2 进行中 3 完成未交 4 已终结
	 */
	private int status;
	/**
	 * 接受任务npc名称
	 */
	private String sourceNpcName;
	private String targetNpcName;
	/**
	 * 接任务的主城名字
	 */
	private String souceScene;
	/**
	 * 快速完成需要支付的金币
	 */
	private int fastPay;

	private List<TaskConditionVO> taskConditionsList;// 任务的条件要求
	/**
	 * 任务奖励
	 */

	/**
	 * 轮回任务完成的次数
	 */
	private int overTimes;
	/**
	 * 品质
	 */
	private int quality;
	/**
	 * 是否显示详细
	 */
	private int showInfo;

	public TaskVO() {
	}


	public long getId() {
		return id;
	}

	public void setId(long id) {
		this.id = id;
	}

	public int getTaskId() {
		return taskId;
	}

	public void setTaskId(int taskId) {
		this.taskId = taskId;
	}

	public String getName() {
		return name;
	}

	public void setName(String name) {
		this.name = name;
	}

	public String getDescription() {
		return description;
	}

	public void setDescription(String description) {
		this.description = description;
	}

	public int getType() {
		return type;
	}

	public void setType(int type) {
		this.type = type;
	}

	public int getClassId() {
		return classId;
	}

	public void setClassId(int classId) {
		this.classId = classId;
	}

	public int getLevel() {
		return level;
	}

	public void setLevel(int level) {
		this.level = level;
	}

	public int getColor() {
		return color;
	}

	public void setColor(int color) {
		this.color = color;
	}

	public int getSourceNpcId() {
		return sourceNpcId;
	}

	public void setSourceNpcId(int sourceNpcId) {
		this.sourceNpcId = sourceNpcId;
	}

	public int getTargetNpcId() {
		return targetNpcId;
	}

	public void setTargetNpcId(int targetNpcId) {
		this.targetNpcId = targetNpcId;
	}

	public int getPlayerExp() {
		return playerExp;
	}

	public void setPlayerExp(int playerExp) {
		this.playerExp = playerExp;
	}

	public int getPlayerAsset() {
		return playerAsset;
	}

	public void setPlayerAsset(int playerAsset) {
		this.playerAsset = playerAsset;
	}

	public int getPrestige() {
		return prestige;
	}

	public void setPrestige(int prestige) {
		this.prestige = prestige;
	}

	public int getUnionGest() {
		return unionGest;
	}

	public int getUnionAsset() {
		return unionAsset;
	}

	public void setUnionAsset(int unionAsset) {
		this.unionAsset = unionAsset;
	}

	public void setUnionGest(int unionGest) {
		this.unionGest = unionGest;
	}

	public String getAllRewards() {
		return allRewards;
	}

	public void setAllRewards(String allRewards) {
		this.allRewards = allRewards;
	}

	public String getUnCompleteText() {
		return unCompleteText;
	}

	public void setUnCompleteText(String unCompleteText) {
		this.unCompleteText = unCompleteText;
	}

	public String getSubmitText() {
		return submitText;
	}

	public void setSubmitText(String submitText) {
		this.submitText = submitText;
	}

	public String getAcceptText() {
		return acceptText;
	}

	public void setAcceptText(String acceptText) {
		this.acceptText = acceptText;
	}

	public int getStatus() {
		return status;
	}

	public void setStatus(int status) {
		this.status = status;
	}

	public String getSourceNpcName() {
		return sourceNpcName;
	}

	public void setSourceNpcName(String sourceNpcName) {
		this.sourceNpcName = sourceNpcName;
	}

	public String getTargetNpcName() {
		return targetNpcName;
	}

	public void setTargetNpcName(String targetNpcName) {
		this.targetNpcName = targetNpcName;
	}

	public List<TaskConditionVO> getTaskConditionsList() {
		return taskConditionsList;
	}

	public void setTaskConditionsList(List<TaskConditionVO> taskConditionsList) {
		this.taskConditionsList = taskConditionsList;
	}


	public int getStoryOnSubmit() {
		return storyOnSubmit;
	}

	public void setStoryOnSubmit(int storyOnSubmit) {
		this.storyOnSubmit = storyOnSubmit;
	}

	public int getFastPay() {
		return fastPay;
	}

	public void setFastPay(int fastPay) {
		this.fastPay = fastPay;
	}

	public String getSouceScene() {
		return souceScene;
	}

	public void setSouceScene(String souceScene) {
		this.souceScene = souceScene;
	}

	public int getOverTimes() {
		return overTimes;
	}

	public void setOverTimes(int overTimes) {
		this.overTimes = overTimes;
	}

	public int getPlayerGoldTicke() {
		return playerGoldTicke;
	}

	public void setPlayerGoldTicke(int playerGoldTicke) {
		this.playerGoldTicke = playerGoldTicke;
	}

	public int getQuality() {
		return quality;
	}

	public void setQuality(int quality) {
		this.quality = quality;
	}
	public int getUnionDedicate() {
		return unionDedicate;
	}
	public void setUnionDedicate(int unionDedicate) {
		this.unionDedicate = unionDedicate;
	}

	public int getShowInfo() {
		return showInfo;
	}

	public void setShowInfo(int showInfo) {
		this.showInfo = showInfo;
	}


}
